The scourge of Hope Valley is a pair of sisters known primarily as The Twins, who lead a violent gang that seems intent on terrorizing everyone and gobbling up what little resources remain. But New Dawn mostly feels like a missed opportunity. It’s still fun in that “anything goes” way Far Cry always is. Worse, it gets away from Far Cry 5’s freeform structure with tedious but necessary grinding, particularly towards the end. Its vibrant apocalyptic world is an entertaining playground, but also doesn’t feel all that different from past Far Cry games. Unfortunately, New Dawn doesn’t go far enough. It felt like the perfect fit for Far Cry’s particular blend of mayhem more importantly, it looked to get away from the empty political imagery of its predecessor in favor of something more befitting a ridiculous action game. The result is a Mad Max-style wasteland, dotted by pink flowers and filled with destructive vehicles and cobbled together weapons. The post-apocalyptic game takes place after the events of Far Cry 5 when - spoiler - the fictional town of Hope County is devastated by a nuclear blast. That’s why I was particularly excited about Far Cry: New Dawn. Far Cry 5 wanted you to think it had things to say about cults, white supremacy, and religious extremism, but it never actually said anything. Unfortunately, all of that was tainted by the story, which used the imagery of modern American turmoil to create an artificial sheen of depth.
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No matter what you did, whether killing some drugged-out cult members or hunting wild turkeys, it contributed to your progress in a way that felt meaningful.
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Ubisoft’s Montana-based action game made some fundamental changes to the long-running series, with a clever structure that made the experience feel truly open. Far Cry 5 was a great game - and that’s what frustrated me about it.